Category talk:Tutorials

Could use some discussion on using some of the main classes in Flixel.

For example: hooking up an animated sprite image to a FlxSprite (or should it sit on top of a FlxObject which contains a FlxSprite) * what does 'unique instance in the graphics cache' mean? that only one BitmapData will be held even if multiple instances are created, or that each instance creates its own unique BitmapData? * can frames come from arbitrary sections of a source image, or do they have to be in a 'wrapped filmstrip' format? * how would you set up a class for a character with a representation that pulls from more than one sprite (such as a tank with a top and bottom, or a contra character with legs + torso sections)

Another example: setting up a tiled level after creating in a level editor. * how to hook up the right kind of resource to instantiate FlxTileBlock and FlxTileMap classes * how to handle collisions with world (walls/death areas) * how to handle collisions with entities (trigger areas, enemies, projectiles)

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REQUEST: Could someone put up a howto get an actionscript 3 compiler and IDE working on linux? perhaps like a Ubuntu distro?