Talk:Emitter Creation (Flixel)

Could someone please put a bit more leading text into this? I like the snippets to have at least a bit of an explanation about the topic. --ChevyRay

Using version flixel v2.43 [release] (download AdamAtomic-flixel-719aabe.zip from the site), this code doesn't seem to work. The particle(s) appear in the top left hand corner of the game, but don't move. Perhaps something has changed? --divillysausages

2.35 is the latest release, anything higher is beta or dev. Even so, I can't see anything in the change log that should break this functionality... Can you post your code? AlexanderOcias 11:05, 19 July 2010 (UTC)


 * I didn't write the code so I'm not sure what's up with it. Why would the particles would be generated at the origin? Dunno. However, realize that we haven't set any movement into the particles. I'm not sure what the default values are, but it doesn't assume too much. Have you tried setting some of the other settings? --Hectate 12:31, 19 July 2010 (UTC)


 * My bad - I was combining this with the tutorial Creating a basic menu (Flixel) and missed out on calling super.update at the end of the update function (it's not in the other tutorial). Disregard, sorry -- divillysausages