Talk:Structure Recommendations (Flixel)

This is gibberish. Way too big for even the grandest Flixel game, and way too specific (An entire folder for "Projectiles"? Seriously? Is it so ingrained in our culture that we must shoot at things?) I suggest this page point out the benefits of sorting your files using the "com.yoursite.project" method, and leave the specifics up to the individual. Gigantic lists like this just encourage people to waste their time administrating rather than making games. AlexanderOcias 02:54, 20 July 2010 (UTC)

The com.yoursite.project method should definitely be added at the top (can you add it then?), but I do find the Engine/Content model helpful and just right for the scale of my Flixel game projects. Some people just prefer tighter organization, especially for larger scale projects. That saves time. And yes, most games use projectiles, but the directories aren't meant to be followed verbatim, just as a suggestion. The entire model is a suggestion, hopefully one of many that can be added to this page. This article should provide not one but several viewpoints on how to organize content and let each developer decide what to go with based on the needs of their project. --BullitSpeed 07:01, 22 July 2010 (UTC)

You're right - I guess it's just the fact that it's labelled a "recommendation" rather than a "suggestion" that threw me off. Anyways, I'll add the other info a bit later tonight. AlexanderOcias 10:31, 22 July 2010 (UTC)

Nice addition! Cheers --BullitSpeed 21:39, 22 July 2010 (UTC)